Has anyone played or have an opinion about...?

I like Pan Am, but I suspect it’s not for you.

There’s auctions (good), route building (good) then directive cards (not all useful at every point in the game, not all are equal. The ‘free stock’ one in particular) and a dice (you can place your planes on a route that never gets bought by Pan Am).

That said, it’s got the feel of a cube rails game, wrapped up in a lovely package of art with a more accessible theme.

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I have a copy of Micromacro on my dining table. In shrink waiting for a friend to pick it up. I hope I can play it after they are done with it :slight_smile: So I can tell you more in a couple of months… I guess.

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My copy of MicroMacro appeared this morning. Had a look at the picture and packed everything away, but won’t play until Wednesday.

So far I think the theme’s a bit of a shame. This is clearly wanting to be a family game, but just at a glance I can see a whole bunch of unnecessary adult themes. My workmate asks every now and then about games to play with his kids, and this seemed exactly the sort of thing I would want to recommend.

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I think it would work better using the kind of really benign crimes you see on kids shows.

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I got Micro Macro from my secret santa this year (thanks whoever that was!). It’s a really fun game, I had a ton of fun playing it with my wife, and we’re considering just framing it in the guest bedroom to have people look at it and try to deduce a few smaller cases.
I think it does something really different than other game, and you should know that getting into it. Since it is very quirky, something don’t work really well or you can spoil yourself (finding something “sooner” than you should, working the case backward). I agree that some cases are a bit too much on the theme, but I would say, on the top of my head, that more than half of the cases are more cartoony style of crime rather than really gruesome ones.

The more I think of it, the more I realize I feel about it the same I feel about Treasure Island. Both are weird game that probably could be slicker and more robust, but I love them as they are, a bit broken and strange, different.

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Im considering Fleet - the card game, not the dice game - for its potentially great box size:game play ratio. I like Race for the Galaxy, Chudyk’s card games like Innovation, San Juan, and Pax Porfiriana.

What do you guys think of Fleet?

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I… I was not expecting this to exist

I mean it looks like there’s zero gameplay

But who thought Krull needed a tie-in boardgame?!

Has anyone seen this or played it?

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OMG, I love how the box states it features “collectible 3D Prince Colwyn and Beast figures” and they look like any cheap little plastic figures you could find in a dollar store!

That phallic starfish board is very off putting.

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Agree to disagree.

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I remember some people here talking about Noria (maybe @lalunaverde?). Has anyone played this game with two and can comment if it’s worthwhile at this player count?

I think Mr Verde has mainly played Noria with me. I’ve only played at 3 & 4. This is now an interesting question to me. I could see it going either way. Losing some player generated chaos from more players and the attendant bets and shared incentives space could be balanced out by a more strategic game space. I’m sort of thinking it would become a full planning/strategy experience which would be good with how much the wheel is a crunchy planning exercise already. Although I can’t say for sure so this speculation maybe just annoying :flushed:

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Thank you! After reading the rules, I’m concerned that the whole politician part would become trivial and a non-decision, as there really is only one option for blocking. There is a very cheap copy available around here, so I might give it a try.

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That was one if the bits I discussed with the friend I’ve played the game with most. That was the part we definitely felt would be lost. However with only 2 there might emerge some interesting tempo considerations there and the openness of that area of the game might be necessary to stop it being a snowballing game at 2 where the early lead just runs away with it and could possibly give an inflection point of changing gear on how you’ll score. It might just make it a bit bland though. I may have to try at 2 to find out. @lalunaverde you want to try a 2 player day at some point?

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Totally. :ok_hand:

Am I the only one who picked up Coffee Traders early here? I’m prepping for a teach with my partner and I’m hoping I might pick someone’s brain for any particular tips.

I don’t think it’s going to be too bad of a teach overall, but the manual is a proper disaster (though easily fixed and coming). Thankfully the graphic design of the boards is exquisite and will help immensely.

Anyway if anyone has happened to teach (or been taught!) this one yet, I’d be appreciative of anything in particular that stood out as troublesome.

:+1:

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Has anyone got experience of One Deck Dungeon?

Our youngest is nearly 13. He likes D&D but hasn’t had much chance to play it recently. He really likes Gloomhaven, but we haven’t had that out much either recently (set up. gah).

I was thinking this might be a similar ish kind of vibe, but something that is much more likely to hit the table than GH.

I’ve only played the app, but it’s very different. Doesn’t feel much like a dungeon-crawler, more like Sagrada - roll dice and match the boxes, over and over again, keeping/building as many resources as possible so that you can fight the big boss. Also insanely difficult on the app.

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exactly the same. played app. lovely dice matching game. I’m considering the Kickstarter for the space version. but nothing like Gloomhaven.

It’s a good game with a bit too much to remember. Pretty much every time I’ve played it physically, I’ve ended up forgetting a rule and feeling like I’ve cheated.

And yeh, with the lack of a board and such, it doesn’t feel much like a dungeon crawl.

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