I thought that was how you made fondant…
That’s a good point. I also like that you have to cut down a tree to get the wood/points, and that smaller trees immediately try and colonise the space left behind.
This is an excellent interpretation of a game, and arguably more valid than the tiles nonsense.
Time for an Azul retheme? 
What is this candy? (US peep here).
I dislike any fake fruit flavor mixed with chocolate. Smells like despair. I am also pretty picky on frosting since seeing a grocery sheet cake frosting was Crisco and powered sugar.
On topic that fits-. I once did a game of candy land and when you landed on a color you got piece of candy from that color bowl.
I vaguely remember people really wanting yellow which was Charleston chews.
I think Space Hulk: Death Angel fits into this. The heavily armoured marines are lined in a column and can face either left or right. Changing their position in the column and facing is one of key decisions, which I think does a good job of representing the tightness of the derelict they are moving through and the bulky suits of armour the marines wear. The aliens in comparison shift around all the time, outflanking the column by slipping through air ducts etc.
Well, I did look into making a “street Azul” set with Opal Fruits / Starburst, but to get enough pieces would probably cost more than the game. Also these days the colours are all quite close together; when I were a lad they had green ones.
Oh, Netrunner is such an excellent example! Asymmetric gameplay with the Corp behaving exactly like a Corp, and the runner having entirely different tools and tempo to achieve their own goals.
Also impressed with Marvel Champions. Each hero functions differently, and the mechanical changes are REALLY well matched to the character. Hulk is coming up next, and he has a flaw where he might hulk out or revert to Banner at an unknown time and you don’t control that.
Black Widow, unlike everyone else, sets up traps while undercover and then springs them as the hero in a way that’s opposite to every character so far.
Captain America keeps on getting up again, even when it costs him.
When you play them, you feel that the real comic version is having an effect on the board.
I am so tempted by Marvel Champions, as the mechanics sound really good, but I have already gone down the AH:TCG rabbit hole and I am not sure I can financially justify another LCG. But I did just get some birthday money…
I really like it! And because it’s co-operative (but not incredibly difficult like Arkham) you can buy the basic box and you don’t technically need to ugrade ever, so your price for enjoying it (for quite a while) is one copy of the starter box.
What they are doing is making each new hero a tiny bit more powerful, or useful in ways others aren’t, to keep you buying. But that’s only dropping the difficulty on the fixed bad guy decks, so you’re never stuck having to spend.
Yeah, you don’t have to buy more, but when has that bit of common sense ever stopped any of us? 
Yeah, who’d ever be one of those SHEEPLE? haha… ha…
It does make me unfathomably happy that Netrunner was the first word replied to this topic.
I hope we’re keeping with that spirit! 
So having just finished our PBF game of Container, I’ll be curious if what I’m about to say rings true to anyone but me: Container definitely deserves mention in this thread.
Not at all for its boats 'n boxes coat of paint, but for its as-advertised, player-driven economic simulation. I’ve mentioned this in passing elsewhere, but I can’t think of any other game that truly simulates a (rudimentary) closed economy without introducing mechanisms to facilitate certain expected market-like behaviours and concepts. There are no sliding scales to represent supply and demand, there’s just supply and demand.
What’s fascinating to me in particular is the reductive approach used. With only 4 real moves for players to make, and little more than a secret scoring card and a Golden Rule* to guide them, it’s easy to call Container’s approach a simplification bordering on pure abstraction. Yet in practice it feels fully organic, subject to the whims and motives of the people actively working within its confines and, theoretically, contributing to the growth of the entire system. Theoretically. What Container lacks in mechanical detail is mostly replaced by human nature, and that makes it dangerous.
It’s sometimes criticized as a fragile game and I contend it’s enhanced by that fragility. Time and again the game starts out like a slow rolling wave, with players making increasingly well-considered moves, biding their time as each turn reveals more about each opponent’s individual motivations and liquidity, milking every extra dollar. Time and again those waves become a torrent as supplies (and thus, time) dwindle and the lure of island living sees caution thrown to the wind in big chancey showdowns. Full boats with all the colours in the rainbow would go for $9 in a hard fought bid-off just a few rounds earlier, but now you tell me you’ve got a single gray box for me? $16, MINE. I’ve got cash now and it’s time to flex it, MINE.
I’ve written this over the course of a busy afternoon at work, so excuse me if this is poorly presented, overlong and scattered! Hopefully I’ve at least made some kind of argument for its inclusion in this thread. Container doesn’t usually make me feel like a captain, but it excels at making me be a baron… or bankrupt.
*One may never buy/sell directly from/to oneself

Yeah. Me. Specifically the strawberry ones. Not even sorry.
I don’t normally like fondant icing but there’s some awful local box o chocolates with a strawberry flavored one (Cadbury Roses, for anyone keeping track. Totally different to UK Cadbury in taste). It’s probably the third best one. Maybe its just better on this side of the world?
You did. It worked better than the Susd review to convince me I need to play this game 
Are forum games where people have time to think and strategize and lack direct access to their opponents faces more intense? I haven’t played many of those so I don’t know…
Forum games are a lot less intense than real-time games, but a good way to learn a game, or play a game you aren’t confident you could play quickly, or play games that just run too long anyway.
I’ve enjoyed my few pbfs.
I loved Cosmic Encounter, but I’d never buy it, or probably play it irl.
Container felt great pbf. I think I’d really struggle with it irl, but because I had more time to think I was able to get more out of the game.
I’m finding it a good way to explore new games.
The game that comes to mind for me is Dominion. Really conveys the theme of Limes.