Pillbox has already nailed what I’d start with: Rhino Hero, Ice Cool as excellent dexterity games and Carcassonne can be good to build up to the full rules.
My just turned 8yr old daughter also really enjoyed Crossing, Forbidden Island, Roll for It and Labyrinth around that age.
Celestia is another one she really likes, but although it can play down to 2, it really benefits from being played by more than 3. Same goes for Sushi Go.
There are a few versions of Fluxx that are set up to be semi-educational (nature, maths etc) and I have to say they work pretty well, Nature Fluxx in particular, which also gives instructions for removing some of the more complicated cards at first. There’s a fair bit of reading involved, but the decks can be filtered a bit beforehand to mitigate some of this.
Stuffed Fables is excellent, with a really engaging story that captures the imagination - my daughter’s been playing with other toys pretending to be those characters and in that world away from us playing the game. The rules aren’t over-complicated once you get used to them and with it being a co-operative adventure the adults playing can help throughout.
The artwork and miniatures are great too.
One thing I would caution about for that though, is that a single chapter in the adventure is likely to take a couple of hours to complete in one go, which can be a big ask for keeping focused attention. I’ve found it pretty easy to save the game mid-story though, by putting the components for each character in separate pouches and coming back to it later; which has helped to break that up, playing a chapter over a few days