Okay - Dudley and Cartwright have to stay put, but Zhukov takes his glittering relic spear to Paris.
A catch up before we get to the Adventure Phase. Cartwright gets an Event card for his Initiative roll, and has the choice of these two. @Chewy77 which one will he take - bearing in mind he could use either at his cliffhanger to good effect.
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With My Eyes Closed. Play anytime a Hero is collecting Glory. That Hero collects an extra 3 Glory OR Play to force any single die just rolled to be immediately rerolled.
OR
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Extra Effort. Play on any Hero to give them +2 Agility or +2 Combat for any one Test or Fight Round.
Dudley also gets an Event card for his movement roll, and gets
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Betrayal: Sabotage. Choose any Ally in play to make a Loyalty 5+ Test. If failed, they are discard and that Hero must immediately re-take any test just passed OR Play while in the same space as a Villain to immediately do d6 Hits to that Villain.
Some handy options there.
On to the Adventure Phase then - and a decision for Duke in the finale of … Duke Dudley and the Mines of the Sacred Stone!
It’s the last danger available so can earn the Temple treasure too if Dudley overcomes this cliffhanger struggle. Does he fight the extra vigilant Crimson Hand cultists - or try to escape them? If they were Axis Soldiers or didn’t have the 2 extra Wounds, he’d probably fight, but the escape test is also a good option too. I’ll think on that briefly.