Flash Point PBF game 6

@RogerBW asked for a die roll:
Flip to (2, 5).
Flare Up
d6: 5 d8: 6

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8

Flip to (3, 8).


@Lordof1 to play.
Note that all the special victims are now not only in play but on the board: all that’s left in the bag is False Alarms and the Hazmat Victim, which just becomes a hazmat when you reveal it.

Extinguish

Move west

Extinguish

Move south

Extinguish

Save

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 6

@RogerBW asked for a die roll:
I’ll drop that to (6, 6).


Flare Up
d6: 6 d8: 2

@RogerBW asked for a die roll:
Accelerate
d6: 6 d8: 1
d6: 4 d8: 7

I’ve run out of saved AP but that last one fizzles on me.


My turn (turn 100).

@RogerBW asked for a die roll:
I’ll save everything.
The Fire Rages
d6: 2 d8: 2

Panic event expires.


@Kat to play, and I’ll be away at Stabcon.

  • Extinguish 7,1 (1 AP)
  • Move to 7,1 (1 AP)
  • Extinguish 6,1 (1 AP)
  • Move to 7,3 (2 AP)
  • Extinguish 8,3 (1 AP)

@RogerBW asked for a die roll:
Flare Up
d6: 4 d8: 8

@RogerBW asked for a die roll:


New marker at (6, 8).
The Fire Rages
d6: 2 d8: 2

Flip to (5, 6).


@COMaestro to play, 2 AP saved.

Incidentally I tried an unofficial mode over the weekend, both basement + attic boards using a d6 and a d16. It worked rather well, but definitely needed six firefighters to do anything more than keep the fire suppressed.

How do you mover between floors

There is a square designated as the staircase, from which you can move to the staircase square on the other floor. (Ideally these are offset by 1 square to indicate a normal diagonal sort of staircase.)

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Like the lifts in whatever expansion I have

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That’ll be Second Storey, the High Rise board.

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Drag the victim North and out. Then use my last 2 AP to move to 0,4.

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 1