Flash Point PBF game 2

That would be another explosion, so I’ll spend one of my AP to move it to (3, 8) instead.


@RossM over to you.

Move to 6,7!

False alarm.

Extinguish smoke, move back to 6.6 spend 2ap to put out adjacent fire

@RogerBW asked for a die roll:
OK, saving the last 2.
Flare Up
d6: 4 d8: 1

It’s getting hot in here…

@RogerBW asked for a die roll:
Smoke.
Event:


The Fire Rages
d6: 5 d8: 1

No new PoI, we were overloaded because of “Do You Hear Footsteps?”


@Kat is up.

  • Move to 4,8 (1 AP)
  • Put out smoke in 3,8 (1 FEAP) :fire_extinguisher:
  • Move to 4,6 (2 AP)
  • Extinguish fire in 4,5 (2 FEAP) :fire_extinguisher:

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 2


@DJCT to play, upper quadrants are clear.

@DJCT asked for a die roll:
I will try again where I am

Red d3: 2
Black d4+4: 7

Reroll both
Red [roll d3]
Black [roll D4+4]

@DJCT asked for a die roll:
My fault!
Red d3: 2
Black d4+4: 8

@DJCT asked for a die roll:
Worse! Does that put out the smoke?

Try again for my last 2ap

Red d3: 1
Black d4+4: 5

@DJCT asked for a die roll:
Reroll red d3: 1

Oh well. Next time I might take one potshot and move round clockwise to get more fire

@RogerBW asked for a die roll:
(2, 8) puts out the smoke on that space.
(1, 5) gets nothing.
(You really needed a 3 on the red die, but it wasn’t going to happen…)
The Fire Rages d6: 6 d8: 6

Smoke with RossM.


@Lordof1 to play, you have one saved AP.

(Any objections if I take the Ambulance to the west entrance on my turn?)

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