That would be another explosion, so I’ll spend one of my AP to move it to (3, 8) instead.
@RossM over to you.
That would be another explosion, so I’ll spend one of my AP to move it to (3, 8) instead.
Move to 6,7!
False alarm.
Extinguish smoke, move back to 6.6 spend 2ap to put out adjacent fire
@RogerBW asked for a die roll:
OK, saving the last 2.
Flare Up
d6: 4 d8: 1
It’s getting hot in here…
@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 2
@DJCT asked for a die roll:
I will try again where I am
Red d3: 2
Black d4+4: 7
Reroll both
Red [roll d3]
Black [roll D4+4]
@DJCT asked for a die roll:
My fault!
Red d3: 2
Black d4+4: 8
@DJCT asked for a die roll:
Worse! Does that put out the smoke?
Try again for my last 2ap
Red d3: 1
Black d4+4: 5
@DJCT asked for a die roll:
Reroll red d3: 1
Oh well. Next time I might take one potshot and move round clockwise to get more fire
@RogerBW asked for a die roll:
(2, 8) puts out the smoke on that space.
(1, 5) gets nothing.
(You really needed a 3 on the red die, but it wasn’t going to happen…)
The Fire Rages d6: 6 d8: 6
(Any objections if I take the Ambulance to the west entrance on my turn?)