Casting my mind back to our ancient discussion of “zugzwang” in RPGs, I wonder whether perhaps part of the reason that some players don’t have a habit of returning the ball over the net whenever it is in their court (so to mix metaphors) is that they don’t have the skill of making small incremental advances. I think that maybe part of the reason that parties succumb to analysis paralysis is that they fixate on finding a decisive move right away, when the situation does not yet admit of making one. It’s like playing chess when you have no mid-game.
Perhaps there is a player skill that involves taking actions (consistent with character motivations and justified by circumstances) that cause or allow the situation to develop, raising the conflict or stakes incrementally and allowing or eliciting developments and revelations. But in a small and “local” way that does not insist on jumping to the immediate resolution of the main conflict.