Heh, considering what I just posted. But also, and I may repeat myself because this feels like a thing I always say, I understand the idea of in-world resources, even if they’re a bit abstracted like willpower or hit points; I can work out how a character’s feeling as they run low on them. Even something like story points (variously named) can be reflected as “I really care about this, so I’m going to exhaust myself trying extra-hard”. But when those tokens have no direct diegetic equivalent, like Fiasco’s black and white dice, I find it difficult to take them as seriously as I’m supposed to. (I can do it in a boardgame, of course…)
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