Classes…
I started RPGs with D&D Basic quickly followed by AD&D 1st and later 2nd which remains my favourite D&D due to expertise gained via masses of games played. At the beginning of course the whole idea of RPG’s was a novel one and I played different classes without giving it a second thought, after all I had all of those AD&D subsystems going up down or sideways to learn. I did get Traveller and CoC when they came out and ran some games back then so I was familiar with skills based systems which I also enjoyed.
Contrary to Roger’s unfavourable opinion on the AD&D 2nd’s mixed classes and non-weapon proficiencies which are skills by another name, I found the mix was a useful way to broaden and develop characters and a decent slow introduction to the idea that perhaps classes were not the only way to do this and there might be a better approach. Skills based has become my favoured type of game system but even though I don’t usually play fantasy any more if I needed to knock up a quick fantasy adventure I would still do it in AD&D 2e because I know it really well and can make it run smoothly.
These days I mostly run/play CoC 7e, Liminal and Traveller so no classes there. One day I shall play GURPS, with or without a template. ![]()
True names…
Made me smile thinking about modern day true names such as an NI number. I also thought about a Traveller character’s hexadecimal UPP as their true name but of course they aren’t unique. Fun discussion.