Ouch! DoubleZero is a complete clunker, which I would find unplayable. The Easy Mode supplement would seem to address the problem with characters tending to fail too often. The fatal flaw is that in any difficult task the only possible outcome is a high-quality outcome. Easy tasks add the chance of getting successively inferior successes, but don’t alter the probability of an Excellent result.
Suppose that we have a typical player character with a Dex of 12, who has the Fire Combat skill with the Handguns concentration, and that they take a shot at someone with their pistol. The GM rules that this is a Standard difficulty Skilled check, so the PC gets a +1 Modifier Adjustment for an applicable Concentration. The adjusted Mx is 4 and the PC has a 48% chance of hitting. If the percentile dice roll is
- 01–12 the effect will be Excellent (double damage)
- 13–24 the effect will be Above Standard (rolled damage +2)
- 25–36 the effect will be Standard (rolled damage)
- 37–48 the effect will be Below Standard (rolled damage -4)
- 49–00 Failure (miss)
It is not possible to get a result of Acceptable (half damage) on a task with Mx 4.
Now suppose that that character is forced to take a Skilled Hardest shot (because of range and other conditions) with a rifle. They get no bonus for their Concentration in handguns. The adjusted Mx is 1 and the PC has a 12% chance of hitting. If the percentile dice roll is
- 01–12 the effect will be Excellent (double damage)
- 13–00 Failure (miss)
It is only possible to get poor results on easy tasks. On hard shots you always either bullseye or miss the target completely.
DoubleZero is not the RPG for me.