Vic’s back with a long one (and a part 1, for Pete’s sake!). TL;DR: boardgames.
I can’t believe I never actually posted to this thread. I’ve gone through a few collection “refreshes” now, once back in about 2013, and now twice since 2018. …lessons were learned.
When I first started getting into more regular boardgaming I had a fairly small, fairly mundane, but very beloved collection of games. Catan, Ticket, San Juan, Lost Cities, Pandemic, etc. It wasn’t a flashy collection, but filled with what are now bonafide classics. When I decided to flip/refresh this collection (with games amassed since around '99) starting around 2012-2013, it was because I had gotten my fill.
Starting around 2018 I was ready to do it again, but for entirely different reasons. My partner and I had started to game more frequently and were still developing our tastes as a duo; I was in a different province with different friends who had (wildly) different priorities with respect to spending leisure time, and up to this point I had made no effort to expand my gaming circle. As a result I had amassed a (larger than before, smaller than today) collection of exciting boxes… sitting idle. Oh and I rebought Ticket.
Cull 1: Lesson #1 - you sure about that one buddy?
Cull 2: Lesson #1 - who you gonna play with, fool?
I had put a pretty good chunk of coin into the new stuff, so rather than culling the dead weight, I finally started to branch out and look for gaming groups online. This got my games played! …Once. Always once. If I was lucky enough to play a game more than once, it just meant I was teaching it again.
Cull 2: Lesson #2 - Cult of the New is real, and it is strong.
Now, I love teaching games I’m enthusiastic about. But when your weekly game is an endless rotation of new players, you aren’t gaming anymore, you’re an instructor. This literally became a role I (willingly) took on at my main meetup group, so you might wonder where the problem was. Well, simple: I wasn’t seeing any difference at my second (non-instructory) table. When you want to sit down and play a competent, focused game of Root, that guy that sits down to take a poke at the cute game is really draining.
Worth noting is that by this point I was actively buying hot titles because I knew I could table them at least once and then flip if needed. And yes, this meant that by this point I was tuned into the great hype machine that is BGG and Youtube. Gross. Now, I’ll still never turn down a request (opportunity) to teach an enthusiastic person a game, but there was a lesson here, and lessons get line breaks and bold treatment.
Cull 2: Lesson #3 & 4 - play for yourself & find your group(s).
Then I ran out of space.
Cull 2: Lesson #5 - A.B.C. Always be culling.
Then I finally let myself fall down the Kickstarter rabbit hole.
Cull 2: Lessons #6-8 (ongoing) - Time is a loop; My imagination will destroy me; Time is a loop.
Then lo, did the pandemic hit and entertainment expenses did disappear, and said Kickstarters did delay, and tremendous overlap did occur.
Cull 2: Lesson #9 - Cull 3 started, like, a year ago you dufus.
I’ll post separately with my (current) “state of the collection” and my (current) philosophy about where I want it to be, but for now hopefully serves as a (massively condensed, seriously) little spiral into mania.
Cull 3: Lesson #1 - Tune in next time.