More than half of the Flat Black campaigns and adventures I have run, including most of the successful and popular ones, have been about PCs working for the Empire. And since most of the detail I generated to supply to players either supported the imminent needs of my adventures or answered the curiosity of players arising out of games, the great mass of material I have presented over the years consists embarrassingly much the of minutiae of working for the Empire, or at least for the Independent Commission for Justice. But that’s more or less an accident: the first campaign was a Justice Department one, it worked well, and it produced detail that attracted attention. It wasn’t meant to be that way, and one of the undesirable consequences is that many players and onlookers have the impression that Imperials are or are supposed to be the good guys.
I meant and would still prefer that Flat Black should be open to, and seen as presuming, a far wider range of possible PC group concepts, mostly lacking any sort of authority to exert and not concentrating on pursuits and concerns that are objectively more important than the colonials’ motives in being difficult. In this iteration of Flat Black briefing material I’m trying to derogate the idea of playing Imperial Servants a bit, and put forward the possibilities of playing “effectives” of the various NGOs, travel vloggers and other wanderers, and even scoundrels such as art thieves, as being at least equally suitable campaign ideas.
The Flat Black fanciers are still fond of the accumulated detail of Imperial service, and I do intend to collect and organise it for them. But my plan at the moment is to write and “publish” a book about being effective for your NGO before rationalising and reissuing the stuff about working for The Man.
All that being the case, I’d like to leave it unstated on the cover what the WEIRD PCs are doing in their meeting with the bizarre colonials. One idea I have is that they might be wearing the Red Symbol of the Humanity League, and arguing about a case marked “VACCINES — do not open”, but anomalously wearing sidearms.