Clash of Cultures Game 1

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gain 2 gold. and you have one more action. @RossM

Lots of free actions!

Happiness in the city is raised to neutral, because of my provinces power.

I pay one gold to add an infantry to the city as per my leader power

As a free action from my leader I spend one happiness to increase the city to happy.

So, waiting on your last action?

Free action.

Pay one happiness to collect at new city one stone one food.

That would decrease the mood back to neutral - activation of city twice. The free happiness increase by Caesar is a city activation.

Duly noted.

Finally let’s recruit 3 infantry in my initial city

Gain 1 gold (2g)

  1. Advance Construction (0i), see what the event is.
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wonder card sent.
This is your event

barbarians to move…

OK, I assume the barbarians come one at a time to my fortress city, so please make the rolls for that.

I will take the great merchant card for 1 culture.

@Delwayne asked for a die roll:
this is for the north one
d12: 2
4d12: 9 + 10 + 4 + 8 = 31

@Delwayne asked for a die roll:
this is for the bottom one.
d12: 11
4d12: 4 + 12 + 2 + 4 = 22

battles complete.
no loss.
you gain 2 gold.

continue…

(4g)

I will use the great merchant to get Trade Routes and 1 gold from my settler trade route. (5g, 0c)

  1. Build a port in my city next to the pirates (2g)
  2. Tax to get 4 wood, 3 gold (5g, 4w, 1m)

(I can’t check these numbers as I’m at work, they might be off. I think that’s all I can do this turn…)

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@MIGHTYSploosh is next…

1 - from middle city, collect 1 rock, 2 food.
2 - from bottom city, collect 1 wood, 3 food.
3 - Advance philosophy.

End of round, so I guess it’s @rossm to choose tech first?