I got sucked into the SO SMALL fervor. I like having some tiny, solo-able games in my desk for interminable conference calls or some such.
Sprawlopolis really is great. I misread the rules the first time, and Tom’s review helped me correct it (I didn’t know that the scoring goals also gave you a target score). That made all the difference.
Spaceshipped feels like Space Trader in a deck. It’s… fine. Ish. This would be excellent as a 52 card deck with 2-3 more game mechanics. The Button Shy constraints seem to have shaved this down too far and it ends up being mildly entertaining but swingy and luck-driven. I’m going to kick this one around a bit more, but probably won’t stay around.
Food Chain Island is underwhelming after 2 plays. The decision space is too open and the information is too inaccessible, everything in long text paragraphs. So you’ve got this huge array of possible moves, the implications of which either have to be constantly re-extracted by reading the text or stored in a huge amount of mental RAM. Made it high friction to play. But in the end, it was also somewhat easy, I got down to 2 piles on my second play.
The problem is that each animal’s ability applies to the NEXT move, not the move of that animal. So instead of having 16 or so moves, you have 16*15 possibilities.
Maybe as I memorize the animal abilities it will feel more accessible - but that said, I’m already doing pretty well at getting close to winning.
I don’t know. I think this one is underwhelming as well. This bias to upvote something due to size and cost is real, but in the end maybe they really are only just fine.
I have Liberation and Seasons of Rice on order but strongly suspect I’ve just spent way too much money on mediocre wallet games.
My advice to all is to get Sprawl and stop there.
