I dispute the idea that Glorantha: The Gods’ War is worse than Cthulhu Wars. I’d call it solidly better - I had fun with CW but it wasn’t a game I felt any need to own, especially with the stratospheric price tag of a complete set (which, obviously, isn’t required to play, but I’m the sort of completist who’d minimum want all the factions). I do own Gods’ War. And it’s only slightly more expensive than CW at what I would consider the optimum buy-in - the base game and Empires. That gets you all the glorious asymmetric factions, plus support for up to 8 players if you somehow have space and friends for that.
Basically, I think Gods’ War has more and better integrated theme, drawing on a really rich mythology and lore that’s been established over many decades for roleplaying games. Obviously the Mythos that Cthulhu Wars taps is even longer established…but crucially, the stories aren’t and have never been about the various elder gods and great old ones battling, nor are those entities usually particularly elaborated on - man was not meant to know, after all. Gods’ War is recreating a mythological conflict that’s core to the setting lore for Glorantha, and has lots of cool details based on that. It makes the map more interesting by having spaces with unique properties like the Heavens and Hell, a moving island, and a Spire that will shatter partway through the game. The victory point Runes all do special things. There’s structural mechanics that come in when people breach particular victory thresholds. Energy totals are more restrained. Etc.
It’s definitely not quite as lightweight as CW, if that’s something that would disrecommend it, but IMO if you’re going to drop a couple hundred bucks on an area control game (which I can’t really super recommend even though I did and I really enjoy Gods’ War), personally I like more substance, not less.

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