Thinking about Puerto Rico - I commented before that the lead-follow mechanic, while well known, hasn’t really been done much. Outside of Puerto Juan for the New Rolling Galaxy Frontier Race, all I can think of is:
Carnegie
Tiny Epic Galaxies
Eminent Domain
Are there others?
But I read a comment that the bigger offering to the genre was action selection. I guess that is where, instead of everyone having access to a menu of things they can do on their turn and making selections (e.g. Tikal, Tigris & Euphrates, you name it) there is a central pool of actions and only one person can do each thing.
Kind of proto-worker placement in its own way, to dovetail.
Is PR the progenitor of the shared/restricted pool of things you can do on a turn? What came before?
(BGG search for “follow” suggests Boonlake, Rising Sun, Broom Service, Concordia Venus, TwImp, Earth, Glory to Rome/Mottainai, Glass Road, Fort, Trismagistus…and more… Not fully familiar with all of those and skipped some like Tiny Towns where I know it’s a different animal. So more than three but still a small pool.)
Do you ever buy another one, after drinking it once?
(I don’t know, I’ve never drunk it, for all I know it’s the drink of the gods, although I somehow doubt it)
You’re not alone! The player count of seven without significantly increasing play time was a big plus for us - our game group was seven people for several years.
I still enjoy it, although given the choice I think I’d pick Sushi Go over it more often than not.
I like 7 Wonders too, though never played with the later expansions.
My only bad experience with it was with this one guy who took an excessively long time choosing which card to play.
For clarity, I’m not saying that other people shouldn’t enjoy it or that it’s a bad game in some kind of unbiased sense. Clearly a lot of people do like it, or it wouldn’t still be getting new versions.
Understood completely!
In much the same way, I loathe anything and everything to do with Lovecraft and Cthulhu (which I might not know how to spell), but that doesn’t mean others shouldn’t be free to enjoy it.
‘Live and let live’ seems to be going out of fashion as a motto for life, but it’s still one of mine.
Keydom, Richard Breese, is possibly the original worker placement game. 1998, a year before Bus.
I was not looking into this, but stumbled across this factoid while researching Reef Encounter (also Breese).
It was a 300 box indie run and retails for thousands (oh, but now I see it’s been reprinted twice as Aladdin’s Dragons and then Keydom’s Dragons. Much more affordable.)