Ohh actually I can contribute my own idea here, instead of just bouncing off of other peoples.
Martin Wallice’s A Study in Emerald is a game based on the excellent (I’m bias) short story by Nail Gaiman. In short, it’s late 1800s and the monarchs are great old ones from the chuthulu(lulululu) mythos. Two teams are either trying to maintain status quo or start a rebellion. It’s billed as a great overthrow the old ones with assassin’s and explosives and agents game. I was a bit miffed when it was pointed out to me that the best way to get points is by controlling cities.
I can either use two agents, an action and burn a card (all of which take an action to get) to get 4 points, or I can use two actions to get something similar.
Except, after sulking about if for a while it kinda made sense. If a rebellion is going to happen you need the people on side. No point killing the king if no one wants change.