I forgot to mention it just now, but although Snobbydolphin specifically asked about deliberate and intentional arguments through framing, and I think it is interesting to look specifically at such games and why and how their designers/developers made them intending to convey such arguments, I don’t see the distinction of “deliberate and intentional” as being an important one in general. Taking Twilight Struggle as my example again, I think the framing of everything through an American lens is just as interesting or moreso than the way the designers made Defcon work. Whether or not that framing was deliberate or accidental I do not know, but the framing is there nonetheless.