v0.5.1
https://drive.google.com/file/d/1-Ety7rIl6LPrgZFYguvRG2DveQJMVM0U/view?usp=sharing
Fixes the “ready for next phase” buttons to continue to work after the first time they cause a change in phase.
V.0.6
https://drive.google.com/file/d/1KbviFedUMyBF9zxw20Sv_ehrEFziVu5U/view?usp=drivesdk
Improved house layout, costs grid
Added a “drag here to discard” for resources
Added right-click “discard one” for resource stacks
Spare carts, storage, fountains from non-players no longer moved to private windows during city building
Added indicator for where to find spare carts, storage, fountains
New city tiles no longer move to private window when not built
Merged pollution and check victory phases for the purposes of “player ready” status (check victory is another phase where no decisions are required)
v0.6.1
https://drive.google.com/file/d/1AYDpTQFmiqrGvOgFWN6tg70orezWFpCX/view?usp=sharing
Corrected one wood hex that was behaving as grass to be wood
Added “place inn” and “place fishery” to pollution tokens (as they now cover hex functions entirely)
v0.7.4
https://drive.google.com/file/d/1gC6xzh4RRjAhQIN2xwMEmK0-eVXP4Cd5/view?usp=sharing
Added zone of control toggle buttons (pathing is slow though)
Added “hide all pieces” and “hide men” toggle buttons for map viewing
Added a delayed report for resource use during city building - all resources used in this phase will be reported after the phase ends
Inns are now hexagonal (like fisheries; I assume this change would have been made if the inns hadn’t been replaced by wooden pieces. Also, it makes which hexes are relevant for ZoC easier to read)
Fisheries shrunk to 90% to make ZoC visible around edges
Optional stone/gold mine indicators added as a memory aid
Added a way to gain fish for San Giorgio and Santa Maria (right-click Cathedral)
Stacks with no resources in them no longer display a “0”
Updated to Vassal 3.3.0
Store goods phase now reports properly
Added a right-click remove grave command
v0.8
https://drive.google.com/file/d/1W4LNbcPsAgutKbC9m8HuHPXrLiQkSo2h/view?usp=sharing
Added a 2:1 goods trade as a right-click option for the market
Added building descriptions to flip side of buildings
Added a return command to men on the main map
Fixed the city build phase resource reporting
Removed rotate commands from square buildings
v0.8.1
Added a report about clicking through private build logs
v0.8.2
Reverted to Vassal 3.2.17 due to bug in Mac Retina devices
Added random rotation to grass tiles
Changed piece hide/show button to leave cubes on the board, clarified use for tooltip
Added naming players to setup, names on player boards
v0.8.3
Fixed return location for second blue man
Added reporting for return command
v0.8.4
Reduced the delay for ZoC calculation with manned stables by about half (still slow)
Blue ZoC colour is now brighter, to avoid confusion with water hexes
Faster switching off of ZoC highlighting
v0.8.5
Added a subtle assignation of start hexes. A letter, A, B, C, or D appears on the top left corner of your player board on setup. This letter corresponds to the start player tiles indicated in the rulebook. Easily ignored, but there for players who want it. The letters disappear after setup.
v0.8.7
https://drive.google.com/file/d/1IwSPP500tPBQOxwmsWCyqeu7VJ9…
Added help file
Moved ZoC buttons to a sub-menu
Fixed Yellow harvest destinations, so goods aren’t all sent to the same coordinates
Fixed Purple harvest reporting
v0.8.9
https://drive.google.com/file/d/1TcR9ehs2a9WTDPtL8m2T-3-BOKOE-CgB/view?usp=sharing
Added a turn counter
Explore now pops up a message, and on confirmation adds the relevant goods to the player’s harvest, discards the exploration token, and increases famine if it is appropriate to do so. So, 1 menu selection and a click instead of 3 menu selections and (usually) a drag and drop.
v0.9.1
https://drive.google.com/file/d/1IFuJ5n0oC-D8JsFplYAt985GAxAqiubu/view?usp=sharing
Added coordinate grids that are off by default, but can be toggled on/off for forum screenshots and the like.
Added post-city-build reporting for grave removal.
Fixed zone highlighting being stuck ‘on’ when grass is placed while highlighting is on and a harbour is manned.
Placing a city on the map automatically flips the city map to the built side.
City maps (only) are now kind of mirrored on public and private boards, instead of being sent between them.
The private city boards no longer show faded images of face-down city maps.