It looks as though you want games designed for 3+ players that play well with 2. Which I imagine would help cut things down a bit.
For me I don’t think there are any absolute red flags (except “no manual during the crowdfunding drive”) but things that count for and against.
Negative:
- I haven’t played it
- I have another game that does similar things mechanically (e.g. Netrunner when I already have Ashes, don’t ask about Sakura Arms)
- primarily/only two player
- solved mechanics problems (e.g. you can’t plan your turn until your turn starts)
- A and B fight, C wins
- Miniatures (very nearly a red flag)
- no credited designer (“Prospero Hall” included)
- Ian O’Toole art (his style just doesn’t work for me)
- digital integration needed (very nearly a red flag)
- licenced property (some are great, but)
Positive:
- Expansion for a game I already have (probably shouldn’t be as positive as it is)
- Designer whose work I enjoy (this has led me wrong too)
- Available demo on TTS (better for getting the physical feel of a game than BGA), probably Tabletopia too but I can’t run that
- Sub-hour play time
- Component parsimony - do everything with the custom cards rather than the cards and the tokens and the minis and…
- Cthulhu done right (i.e. as more than just another monster)





